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    	<hl2 id="Headline1" class="1" style="Headline2">
		<lang class="3" style="Headline2"  font="Myriad Pro" fontStyle="Bold" size="15">GAMES </lang>
	</hl2>
<hl3 id="Headline1" class="1" style="Headline3">
		<lang class="3" style="Headline3"  font="Myriad Pro" fontStyle="Bold" size="42">Why previous generation Pokémon games are still relevant</lang>
	</hl3>

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     <p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Bold" size="10">A.M. FAHAD
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">Whether it be the anime franchise or the games, </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> has been a significant part of our childhood, with the video games being among the most influential RPGs of all time. But even though there’s a new </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> game every year, people keep going back to the older generation games. The question is, why? Is it entirely nostalgia, or is there something more to it? 
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">Before we delve into that, we need to clarify how a Pokémon generation works. 
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">The first generation of </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> games dates to </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Red</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> and its counterparts. These games contain the Pokedex of the original 151 Pokémon introduced in the first region, Kanto, home to a large number of fan favourites. The second generation of the series contains a new Pokedex and a different region, Johto, with games like </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Gold, Silver</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">, and </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Crystal</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">. The third generation introduces the Hoenn region with critically acclaimed fan-favourite games like </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Emerald, Ruby,</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> and </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Sapphire</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">. And on goes the list.
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">Usually, when we go back to playing older video games, we are driven by nostalgia. </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> is not entirely different. But what separates these games from others is not solely nostalgia, but also replay value. 
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">In contrast to the newer </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> games, the older games appealed to a broader audience. The gameplay was simple and more RPG-like, the art style was unique in its own right, and the soundtracks were mesmerising. While it’s true that the newer games also contain catchy scores, likeable characters, and improved gameplay, they generally lack substance.
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">Take </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Sword</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> and </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Shield</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> as an example. The world in this game is large and barren, with the design focusing less on explorable areas and linear map building. Newer </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> games are starting to follow this trend, with </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Legends: Arceus</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> being an exception.
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">The dissimilarities between the older rivals and the newer ones are also significant. Rivals in previous generations had detailed personality traits that made them attractive. In </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Red</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">, for example, your rival is an obstacle you encounter and overcome throughout the game. The second-generation rival, Silver, was a criminal who significantly changes throughout the game, showcasing his character development both as a person and as a trainer, unlike newer games where rivals lack character depth and are simply irksome.
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">Another noteworthy feature in older </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> games would be the puzzles and challenges. Every </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> fan remembers the frustration from the ice-path sliding puzzles and the dopamine release after navigating the correct paths. Gym challenges posed similar difficulties while being creative and unique in their own ways. </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Emerald</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">, for example, shares the story of an exciting world without blasting the game with over-the-top cutscenes. Games like </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon Crystal</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> take you on an adventure with minimal hand-holding.
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9">While it’s true that the newer </lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Pokémon</lang>
<lang  class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book" size="9"> games are mechanically better, it’s also true that they’re falling into a spiral of repetitive releases of aesthetically unlikeable, one-time playable, and linear genre of video games devoid of the fun of free exploration and exciting challenges. This is something the developers need to look at to improve the quality of future releases. 
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">Fahad is a poet, a cat parent, and a self-proclaimed Pokémon master. Challenge him to a Pokémon showdown battle at 
</lang>
</p>
<p style=".Bodylaser">
	<lang class="3" style=".Bodylaser" font="ITC Giovanni Std" fontStyle="Book Italic" size="9">instagram.com/fvehed/</lang>
</p>

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