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Science is fun now

Three mobile games launched for students of grade VI-VIII to make science textbooks comprehensible

Staff Correspondent
Noted educationists in the country have long been saying that school level science books are written in a way that makes them incomprehensible to the students. At the same time, they have been asking the authorities concerned to take initiatives to make the books suitable for young students.
Meanwhile, responding to that call, a local game developer has come up with a unique initiative and developed three separate mobile games for the students of grade VI, VII and VIII respectively, with an aim to make the complicated chapters of their science textbooks comprehensible.
Dream71 Bangladesh Ltd - the software company - has developed the games with support of the Access to Information (a2i) programme of the Prime Minister's Office.
Each game has the same title - "Bigganer Rajje". However, in the very title, it specifies for which class it has been prepared, for instance, class VI or VII or VIII. Each game contains seven chapters each and it might take around one and a half hours to complete, said the developing firm.
Dr Muhammed Zafar Iqbal, eminent writer and a professor of computer science and engineering department at Shahjalal University of Science andTechnology in Sylhet, inaugurated the games at the Amar Ekushey Granthamela yesterday.
By creating digital contents, students can be helped understand their tasks easily, said Dr Iqbal.
"Students are also wasting a huge amount of time in Facebook, and driving them towards such [digital) contents can be helpful forthem."
Earlier, Dream71 conducted a survey and found that 94 percent of students of these grades |VI, VII and VIII) in the country were facing difficulties in science.
In addition, more than 90 percent students were found visiting coaching centres or private tutors to learn science alongside their academic classes, said Rashad Kabir, managing director of Dream71 Bangladesh Ltd.
"We wanted to create a platform so that the students can find a comfortable and interactive way to learn the difficult chapters and scientific terminologies," said Kabir. The games have been developed keeping in mind that the gamification, with the use of various objects and audio-visual effects, can help students internalise science from different perspectives.
Students can play these games on both iOS and android platforms, accordingto thegame developer.
In the event, two other projects on augmented reality based education and animated contents, both developed by a2i, were inaugurated.
Anir Chowdhury, policy adviser to the a2i, and senior officials of different government agencies were present in the inaugural session.