& çâÌæÚUæð´ ·¤è ¥ôÚU Îð¹Ùæ ÁæÚUè ÚU¹ð´ ¥ÍæüÌ ¥ÂÙð ÜÿØ ÂÚU ŠØæÙ ÚU¹ð´Ð ãæÚU Ù ×æÙð´, €UØô´ç·¤ ·¤æ× ·¤ÚUÙð âð ¥æÂ·¤ô ©gðàØ ·¤è Âýæç# ãôÌè ãñ ¥õÚU ÁèßÙ ·¤æ ¹æÜèÂÙ ÎêÚU ãôÌæ ãñÐ ÖÜð ãè ÁèßÙ ×ð´ ç·¤ÌÙè Öè ·¤çÆÙæ§ü €UØô´ Ù ¥æ°, çÁ™ææâæ ¥õÚU ©ˆâæã ÕÙæ° ÚU¹ð´Ð ŠØæÙ ÚU¹ð´, ÜÿØ ã×ðàææ ¥æÂ·Ô¤ Âæâ ãôÌð ãñ´ çÁ‹ãð´ ÂæÙð ·Ô¤ çÜ° ÂýØæâ ¥æÂ ·¤Öè Öè àæéM¤ ·¤ÚU â·¤Ìð ãñ´Ð

TECHNOLOGY

Gestures to control TV

AFP, Washington
Touchscreens are so yesterday. Remote controls? So last century.
The future is controlling your devices with a simple wave of the hand.
A wiggle of the fingers will change television channels or turn the volume up or down. In videogames, your movements will control your onscreen digital avatar.
It's called 3D gesture recognition and while it may not be in stores this Christinas a number of technology companies are promising that it will be by next year.
Softkinetic, a Brussels-based software company, Is one of the leaders in the gesture-control field and has teamed up with US semi-conductor giant Texas Instruments and others to make this touchless vision of the future a reality.
Besides TI, Softkinetic has forged partnerships with France's Orange Vallee for interactive TV, another Belgian firm, Optrima, a maker of 3D cameras and sensors, and with Connecting Technology, a French home automation company.
"On the consumer side you have three markets -- television, videogames and personal computers," Softkinetic chief executive Michel Tombroff told AFP in a telephone interview.
"The objective is to be on the consumer market at die end of next year, by Christmas, so people can buy these tilings," he said.
"In the same way that the Nintendo W i i completely changed the way that people play videogames this 3D camera technology will allow us to completely transform the way people interact with television," Tombroff said.
Roger Kay, president of Endpoint Technologies Associates, said he believes that gesture recognition technology is
"directionally correct because anything leading to a more natural interface for a human is better.
"We're in that transition to a time when gestural input will be quite natural," Kay said. "From what I've seen of the demos they're prettyclose."
On the gaming front, "using a camera in real time to capture motion and then take the representative avatar from that and play it on a screen with other elements in a virtual world is a pretty compelling experience," he said.
US software giant Microsoft demonstrated a gesture recognition program called "Project
Natal" for its Xbox 360 videogame console in June and has announced plans to launch it next year.
Tombroff said Softkinetic's gesture recognition solutions involve using a 3D camera that "looks like a little webcam” and is mounted on top of a television set or computer monitor.
"It looks at the scene and it can analyze gestures without you holding anything in your hand or wearing any special equipment," he said. "It's really the ultimate gesture-based solution.
"With the Wii you need to hold something in your hand,"
Tombroff said. "With this we look at your full body. You don't need to hold anything.
"You just stand up or just move your hand," he said. "We let you interact without any intermediate component."
Tombroff said the technology has the capability of transforming television.
"It will become an active component of the living room,” he said. "It's not just about sitting in the living room, turning it on and watching.
"It's about interacting. The TV will recognize you. If you step in front of it, the camera will recog-
nize it's you," Tombroff said.
"Maybe it will start with a quick recap of your email, the weather, and the traffic because it knows you need to go to the office." he said.
"That's the personalization," Tombroff said. "After that it may propose interactive programs. So instead of just sitting and watch-ingTV you'll be able to play games or enter into programs.
"In the same way that the iPhone completely transformed the user experience as far as the phone is concerned this will trans-forn^ the way people experience television," he said.